Hi, everyone! Here's the 132nd weekly recap of Proto Blast development. :)
Well, I'll just say it from the start, though. The progress is kinda minimal this week. I'm in the middle of a commission project, and I also had an almost full-day activity for my study on Sunday.
Just like last week, I continued tinkering on the 8-bit audio assets, and the results aren't satisfying yet. Another tinkering was also done on the volume control problem
. I tried to add an offset to the playing sound, but it strangely makes the game freeze on some of the tests, or producing strange sound on other test.