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Hi, everybody! :)
The work on Proto Blast development continues. Picking up from what we left previous week, I worked on the Pause and Settings on Pause mechanisms. And they're done :)
Player can now pause the game by hitting Enter/Return on keyboard or tapping the HP/SP indicator on screen. Why Return? Well, actually I intended it to be Escape key. I tried to implement that, but it didn't work, both in Firefox and Chrome. Seems like it's a bug in GDevelop.

I also modified the return button on the Settings page when it is accessed from the pause menu. Normally the button shows "return to title", but when the scene is accessed from pause, it will show "return" instead. The button will also work accordingly. The "return to title" will lead you to title, while "return" will return you back to pause scene. And from the pause scene, you can resume the game or end the game by returning to title.
Hi, everyone! Welcome to the 128th weekly recap of Proto Blas development :)
Continuing the work from the previous week, the volume settings mechanism is done, but not completely working. The buttons for adjusting the music and sound effects (SFX) are now working to control the global variables that are used to define the music and SFX volume. The music now plays according to the set volume, but the SFX volume is unaffected.
I've been tinkering on it, including by assigning all the sounds to a channel so that they are manipulatable, but it is still not working.

I also modified the title page so that it has access to settings page.
Hello, everybody! :)
The work on Proto Blast development continues. Working on the settings page, I realized that some stuffs need to be added, so I made some sprites as controls for the page and added them to the project. The layout is done, including the animation, but I still need to work for the mechanism for volume control.

Well, with that, the lists of to-dos below are still the same to previous week.
Here are the list of assets that need to be done:
  • Music: Story - Normal
  • Music: Story - Intense
And here are the game parts [...]
Hello, everyone! Here's the 126th weekly recap of Proto Blast development. :)
I have decided on how to access the credits page. It will be accessible from the main menu, by clicking on the info button. Aside from that, the help page is now accomodating two of the control method, keyboard and touch.

With those done, at least we're able to cut down some of the WIP from the lists. However, after finishing those parts and doing some tests, I realized that another thing is missing: Settings Page! XD
Of course, we'll need to be able to switch between the available controls, right? [...]
Hi, everybody! :)
The development of Proto Blast continues, and here's the 125th weekly recap. Not much are done this week. Regarding the remaining things to do, I worked on the credits. Although the list is more or less ready, I'm still considering where to put the remaining credits list, but at least the opening credits that shows some logos before entering the game menu is done.

Opening

Here are the list of assets that need to be done:
  • Music: Story - Normal
  • Music: Story - Intense
And here are the game parts that need to be done:
  • Help Page
  • Credits
Okay, regarding those lists, here's what I'm actually considering. After some play-tests, I don't think the musics for the opening story is that crucial, though. So, it might be dropped. And for the Help Page, I still need to tinker more with the game deployment to mobile devices. If multitouch is still not fixed in Cordova, I think it is better to simply release the game for desktop first. And then just release the mobile version when the multitouch support for HTML5 games is in a better state. If that's the case, then the help page won't need to be modified.
Hi, everyone! Welcome to the 124th weekly recap of Proto Blast development! :)
Can't say that the progress has been plenty, but at least we made it to a check point this week! Yep. The opening story is done!
Well, that might be pretty much everything, though. I've started to list materials for the Credits page/scene, but it still needs execution.

And so, at least the lists of to-do stuffs below gets smaller compared to the previous week.
Here are the list of assets that need to be done:
  • Music: Story - Normal
  • Music: Story - Intense
And [...]
Hi, everyone! We've come to another pretty number of Proto Blast development weekly recap, 123 :)
Well, it is sad to say, but this one is another quick recap.
Still with a steady pace, the work on the opening story continues. I added more content to the dialogs, and also tune some of previously added dialogs up. Along with those, I noticed that something need to be added to the game's assets. A simple thing. A black background. And I added it.

Well, those are definitely less progress than I expected. And, so, the lists below are staying the same as last week.
Here are the list of [...]
Hello, everybody! Here's the 122nd weekly recap of Proto Blast development :)
The work on the opening story continues. Aside from adding contents to the dialogs, I also made adjustments to the game's user interface. Based on the play-tests, it turned out that having the character name on the right side of the screen is kinda confusing. With the text orientation being left-to-right, users are going to read the story starting from the left side of the screen. Being on the opposite side, the character name is easily missed, thus creating confusion on who's currently speaking. So, I decided to move the character name to the left.
Hello, everyone! :)
It is still a steady pace for Proto Blast development. I've got to work on several projects for stuffs for an event on Saturday, so I've got little time to work on my personal projects during the week.
I continued working on tuning the dialogs for the opening story. I also experimented with the dialogs' font.

The font that is currently used for the dialog is Ubuntu Light, but I'm considering fonts that might be more suitable for a game. So, I decided to experiment on fonts like [...]
Hi, everyone! :)
Here's another recap of a week with a steady pace for Proto Blast development. Err, well, I'm also working on revamping multiConvert, so I think it was kinda forgivable, but it is still a sad thing to say that this game's progress is still slow. I continued working on the opening story. Actually, it has reached the end of the story, but it still needs more work to call it done, including grammatical checks and maybe some polishes.

And so, the lists below are still the same to last week.
Here are the assets that [...]