This Week on Proto Blast #134
Hello, everybody! :)
The work on Proto Blast continues. This week's recap is a quick one, though.
Regarding the sound volume problem, since the solution seems like nowhere to be found (at least where I bumped to), I decided to change the mechanism instead. Instead of enabling the player to set the both music and SFX volume individually, I decided to make the volume control works for audio in general, and then let the user choose to enable/disable the music or SFX.
The new settings page
However, it is still not working as expected, so I need to tune some of the codes before calling it ready. So, the lists below is still the same as previous week.
Here are the list of assets that need to be done:
- Music: 8-bit versions of available ones
- Music: Story - Normal
- Music: Story - Intense
And here are the game parts that need to be done:
Okay, that's all for this week's recap. Stay tuned for the next one :)
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