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This Week on Proto Blast #132
Hi, everyone! Here's the 132nd weekly recap of Proto Blast development. :)
Well, I'll just say it from the start, though. The progress is kinda minimal this week. I'm in the middle of a commission project, and I also had an almost full-day activity for my study on Sunday.
Just like last week, I continued tinkering on the 8-bit audio assets, and the results aren't satisfying yet. Another tinkering was also done on the volume control problem. I tried to add an offset to the playing sound, but it strangely makes the game freeze on some of the tests, or producing strange sound on other test.

Still tinkering with the 8-bit music

Well, that means the lists below are still the same as previous week's.
Here are the list of assets that need to be done:
  • Music: 8-bit versions of available ones
  • Music: Story - Normal
  • Music: Story - Intense
And here are the game parts that need to be done:
  • Sound Volume Mechanism
I think that's all for this recap. There will be a long weekend next week and I'll be on a trip, so I think I'll post the next recap on Monday instead of the usual Sunday. Stay tuned :)
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