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Hi, everyone! Welcome to the 124th weekly recap of Proto Blast development! :)
Can't say that the progress has been plenty, but at least we made it to a check point this week! Yep. The opening story is done!
Well, that might be pretty much everything, though. I've started to list materials for the Credits page/scene, but it still needs execution.

And so, at least the lists of to-do stuffs below gets smaller compared to the previous week.
Here are the list of assets that need to be done:
  • Music: Story - Normal
  • Music: Story - Intense
And [...]
Hi, everyone! We've come to another pretty number of Proto Blast development weekly recap, 123 :)
Well, it is sad to say, but this one is another quick recap.
Still with a steady pace, the work on the opening story continues. I added more content to the dialogs, and also tune some of previously added dialogs up. Along with those, I noticed that something need to be added to the game's assets. A simple thing. A black background. And I added it.

Well, those are definitely less progress than I expected. And, so, the lists below are staying the same as last week.
Here are the list of [...]
Hello, everybody! Here's the 122nd weekly recap of Proto Blast development :)
The work on the opening story continues. Aside from adding contents to the dialogs, I also made adjustments to the game's user interface. Based on the play-tests, it turned out that having the character name on the right side of the screen is kinda confusing. With the text orientation being left-to-right, users are going to read the story starting from the left side of the screen. Being on the opposite side, the character name is easily missed, thus creating confusion on who's currently speaking. So, I decided to move the character name to the left.
Hello, everyone! :)
It is still a steady pace for Proto Blast development. I've got to work on several projects for stuffs for an event on Saturday, so I've got little time to work on my personal projects during the week.
I continued working on tuning the dialogs for the opening story. I also experimented with the dialogs' font.

The font that is currently used for the dialog is Ubuntu Light, but I'm considering fonts that might be more suitable for a game. So, I decided to experiment on fonts like [...]
Hi, everyone! :)
Here's another recap of a week with a steady pace for Proto Blast development. Err, well, I'm also working on revamping multiConvert, so I think it was kinda forgivable, but it is still a sad thing to say that this game's progress is still slow. I continued working on the opening story. Actually, it has reached the end of the story, but it still needs more work to call it done, including grammatical checks and maybe some polishes.

And so, the lists below are still the same to last week.
Here are the assets that [...]
Hello, everybody! :)
Okay~ another week with steady pace. I continued working on the opening story dialogs. Hopefully, it will be completed next week. I also fixed a sprite placement in the dialog scene. It's a simple and subtle change that matters.
To add another polish to the dialog, I applied styling to differentiate dialog and narration. By making the text italic when a narrative text is displayed intstead of a dialgo, it should help in preventing confusion when reading the story.

Now that the things that need to be done is fewer, I think it is better to update the to-do lists [...]
Hello, everyone! :)
It's the 118th weekly recap of Proto Blast development, we're still on a steady pace :( And, so, this one's going to be another quick recap.
Picking up from the work last week, I continued working on the dialogs for the opening story. And it still needs more time to complete.

Well, all of those sound familiar, eh? That means that the list of the dones and to-dos below are still the same to previous week.
Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation [...]
Hi, everyone! :) Here's the 117th weekly recap of Proto Blast development, and a late one. :(
I actually prepared a cup of coffee as a preparation for making the week's recap, but since I was kinda tired, I decided to take a rest before working on it... and overslept without having properly drink it X_x
And even with all that, I don't have many things to tell for this recap, though.

The work on the dialogs for the opening story continues, and it still needs more time to complete. I still haven't got time to work on the remaining audio assets, so the lists below stay the same as previous [...]
Hello, everybody! :)Here's Proto Blast development's 116th weekly recap. Continuing from the previous week, I'm still working on the project for my office, and the time is kinda pressing, so it is sad to say that the development got an even smaller attention this week :(
However, just like any previous week, even under such circumstances, a progress shall be made. I continued working on the dialogs for the opening story. And just like previous week, it is still not done yet.

Naturally, the done and todo lists of the assets below are still the same as previous week.
Here are the done [...]
Hello, everyone! Welcome to the 115th weekly recap of Proto Blast development! :)
I've got a project to do for my office, and even need to go on weekend, so, yeah, it is sad to say that this week, this project kinda got little attention :(
However, a progress shall be made, and it is. I simply continued working on the dialog for the opening story. And I think that's pretty much I can tell for this recap, since it is still not completed yet.

With that said, the lists of done and WIP assets below are still the same as previous week.
Here are the done assets:
  • Conversation [...]