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Hi, everyone! :)
It's the 107th weekly recap of Proto Blast development, and we're still at a steady progress. The work on the last set of dialog sprites still continues. On the audio side, after some more tinkering with the main theme music, I think it's okay to call it done now! :)
When I tested how it plays in the game, I noticed something off with the first level's appearance. It is related to the parallax scrolling. Tinkering with the game's events regarding the parallax settings doesn't help that much, but after I adjusted the positioning, it looks better. It turned out that similar problem was also happening in the second level, so I adjusted that too.
Hi, everyone! Here's the 106th weekly recap of Proto Blast development :)
Still at a lazy pace, though. I continued working on the last dialog sprite set. It took more time since it turned out that I need to redraw how the character is shown. I can't simply use the image from the comic as base since it will be in different angle.
I also tinkered with the music. But they're still on an early stage.

With all the remaining assets are still in WIP, the dones and todos lists below are still the same with the previous week's.

Here are the done assets:
  • Conversation [...]
Hello, everybody! :)
It's the 105th weekly recap of Proto Blast development, and~ just like last week, we're still in a lazy pace, sadly 😅
The last set of dialog sprites is still in the work. But~ you're wrong if you think the dones and todos lists below are still the same as last week's :p In fact, the todo list is getting more items XD

With the dialog sprites are mostly done, it seemed like a good time to start tinkering with the story. Then, I realized that we need something else. Music. Of course we need more music. Can't just use the main theme everywhere, right? XD

Speaking of main theme, I worked on that too. And, I think I managed to made it sounds better now :3
I'd like to consider it done, but, I think it needs more listening to before deciding.
Hello, everyone! :)
Here comes the 104th weekly recap of Proto Blast development! Sadly, looks like we're back to the lazy pace for this week 😅There's only one set of dialog sprites left, and I continued working on it. It is still staying as a work in progress for now, so, the dones and todos lists below are still the same as last week's recap.

Regarding the main theme music, I also tinkered with it in LMMS. Er, to be honest, the music atually started to grow on me 😛But it may still sounds annoying to those listening for the first time, so... yeah, I need to do something [...]
Hi, everybody! :)
The development of Proto Blast continues, and here's the 103rd weekly recap! Okay~ this one will kinda be a quick one. I simply continued working on the remaining dialog sprites, and~ the set for Joni is done! What does that mean? Of course, that leaves only a set for the last character :)

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation Background: Level 3
  • Conversation Background: Level 4
  • Conversation Background: Level 5
  • Story Background: [...]
Hi, everyone! :)
Here's the 102nd weekly recap of Proto Blast development. I'd say that the progress is stil kinda at steady pace. However, at least another set of conversation sprite is done! Yep, the alternate sprites of Tukiyem that will be used in the story, the ones in her high school uniform.
I continuied working on the remaining two sprite set too. But, they're still at WIP stage.

I still haven't got get a hint regarding the black screen problem on the XDK export, let alone getting it to work properly. So, the new touch mechanism remains untested for now.

Here are the [...]
Hello, everybody! Welcome to Proto Blast's 101st weekly development recap! :)
The project still continues at a steady pace this week. I continued working on the remaining dialog sprites. For the school-uniform version of Tukiyem's dialog sprite, at least the base for the lineart is done and I've started working on the coloring. However, they are still a work-in-progress for now. So, well, the list of dones and todos below are still the same as previous week.

I also tinkered with the XDK again with a freshly exported project from GDevelop. Well, no news on that part, though. I was still greeted with the same old black screen. I tried looking into GDevelop forum, but haven't found any hints about that matter.
Hello, everyone!
Dang, a late recap XD It's the 100th weekly recap of Proto Blast development, and it is a late one. Not to mention it's a kinda lazy one. Well, the week was actually holiday. But, since it's Eid holiday, I spent more time with family instead of the project.

Well, I simply continued working on the remaining dialog sprites.
Yep. They are still a work-in-progress for now. So, the dones and todos list below are still the same as previous week.

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: [...]
Hi, everybody!
Eid Mubarak! May Allah accepts from us and you. :)
It's the 99th weekly recap of Proto Blast development! We're still in the stage of creating the last pieces of the necessary sprites. Well, this week's kinda a lazy one, though. Or not, it's not the week that is lazy, you know who :p
Yeah. Those are still in the state of work-in-progress, so the list below is still the same as previous week.

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation Background: [...]
Hi, everyone! :)
Well~ Kinda another lazy week here in the Proto Blast development. Yeah, that reminds me that I haven't even posted about the other project I currently working on. Okay, so, this is going to be another quick recap.
I continued working on the visual assets, namely the dialog sprites. Those are still in the state of work-in-progress, so the list below is still the same as previous week.

Aside form that, now, with the dialog backgrounds are done, I can start working on the dialogs with the characters that the conversation sprites are done. And, that's what I did. I fixed the mechanism of previously existing dialog and also added a new one. They work well during the test, so~ it's only a matter of finishing those remaining assets now :)