This Week on Proto Blast #154
Hi, everyone! :)
Here's the 154th weekly recap of Proto Blast development! The work on replicating the first level into playable state in GDevelop 5 continues, and the work is now focused on the game commands/events.
It is still not done yet, so I don't think I've got plenty to tell since basically all the stuffs should be working once all the commands are replicated.
Multiple Lines vs Single Line!
However, one thing should be noted. On GDevelop 4, I have to apply a workaround for the game's music to loop. It is good to see this bug has been fixed in GDevelop 5. Now, the loop option in the music event works as it should :)
Okay, I think that's all I can tell for this week's recap. I hope next week we'll be ready to see the first level in action on mobile device. Stay tuned :)
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