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Hi, everyone! Welcome to the 110th weekly recap of Proto Blast development :)
The work on visual assets continues. Aside from working on the last dialog sprite set, I also made adjustments to the others. One of them is adjusting the brightness level for inactive sprites. Previously, I set it at -20, but it still seems not that different to the active ones so that it might still provide confusion when running the dialogs. So, I adjusted it to be -30 and that seems better.

I also needed to make fixes for some sprite sets, namely Tukiyem in school uniform and Joni. It turned out that I made them too short (not in term of body proportions, but in deciding their lower parts that I don't need to draw), so I needed to patch their lower parts or else they will look shorter than intended. With that done, they fit nicely with the rest of the other characters' sprites now.
That said, the stuffs listed as WIP is staying WIP for now, though. So, the lists below is still the same as last week.
Hello, everybody! :)
Here comes the 109th weekly recap of Proto Blast development. Well, a late one since I got a night flight and haven't made the recap before boarding. I hate to say it, but I should be honest that this week I didn't do much for the project :(
I simply do some works on the dialog and that's all. I worked on another design project and haven't managed to make time to work on the remaining set of dialog sprites.

And so, with all the remaining assets are still in WIP, the items in dones and todos lists below are still staying the same as the previous week's.

Here [...]
Hello, everyone! :)
It's the 108th weekly recap of Proto Blast development! Yep, the same number as those Stars of Destiny in Suikoden games. And.. We're still on steady pace this week XD
I simply continued working on the remaining assets, namely the last set dialog sprites and the music.

I also worked on the dialog, including on the skipping mechanism. As mentioned in an earlier recap, the skip option will appear in the opening story, to make it skippable for those who have already run it before or those who simply want to skip it.

But, well.. With all the remaining assets are still in WIP, the items in dones and todos lists below are still the same as the previous week's.
15 months, yeah. And even closer to 16 XD
You may not even remember it, but I mentioned on an earlier entry that I would tell more about my experience on upgrading my machine with a Solid-State Drive (SSD) after spending more times using it.
And, yeah. Then over 15 months passed XD

The SSD I got is Samsung SSD 850 EVO 500GB. It's powered by 3D V-NAND Technology and comes with 5 year limited warranty.
The package includes:
  • the SSD unit
  • Installation Guide
  • Warranty Statement Summary
  • One-stop Install Navigator Manual & Software CD

I simply enjoyed my experience with the SSD and then forgot to write about it XD
Really, even after all those months, it turned out that I don't have many of things to tell.
That's it: I simply enjoy it.
Things got really smoother and faster. Even LibreOffice that used to take a long time to start with hard disk drive, now starts up really nice and fast.
Hi, everyone! :)
It's the 107th weekly recap of Proto Blast development, and we're still at a steady progress. The work on the last set of dialog sprites still continues. On the audio side, after some more tinkering with the main theme music, I think it's okay to call it done now! :)
When I tested how it plays in the game, I noticed something off with the first level's appearance. It is related to the parallax scrolling. Tinkering with the game's events regarding the parallax settings doesn't help that much, but after I adjusted the positioning, it looks better. It turned out that similar problem was also happening in the second level, so I adjusted that too.
Hi, everyone! Here's the 106th weekly recap of Proto Blast development :)
Still at a lazy pace, though. I continued working on the last dialog sprite set. It took more time since it turned out that I need to redraw how the character is shown. I can't simply use the image from the comic as base since it will be in different angle.
I also tinkered with the music. But they're still on an early stage.

With all the remaining assets are still in WIP, the dones and todos lists below are still the same with the previous week's.

Here are the done assets:
  • Conversation [...]
Hello, everybody! :)
It's the 105th weekly recap of Proto Blast development, and~ just like last week, we're still in a lazy pace, sadly 😅
The last set of dialog sprites is still in the work. But~ you're wrong if you think the dones and todos lists below are still the same as last week's :p In fact, the todo list is getting more items XD

With the dialog sprites are mostly done, it seemed like a good time to start tinkering with the story. Then, I realized that we need something else. Music. Of course we need more music. Can't just use the main theme everywhere, right? XD

Speaking of main theme, I worked on that too. And, I think I managed to made it sounds better now :3
I'd like to consider it done, but, I think it needs more listening to before deciding.
Hello, everyone! :)
Here comes the 104th weekly recap of Proto Blast development! Sadly, looks like we're back to the lazy pace for this week 😅There's only one set of dialog sprites left, and I continued working on it. It is still staying as a work in progress for now, so, the dones and todos lists below are still the same as last week's recap.

Regarding the main theme music, I also tinkered with it in LMMS. Er, to be honest, the music atually started to grow on me 😛But it may still sounds annoying to those listening for the first time, so... yeah, I need to do something [...]
Hi, everybody! :)
The development of Proto Blast continues, and here's the 103rd weekly recap! Okay~ this one will kinda be a quick one. I simply continued working on the remaining dialog sprites, and~ the set for Joni is done! What does that mean? Of course, that leaves only a set for the last character :)

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation Background: Level 3
  • Conversation Background: Level 4
  • Conversation Background: Level 5
  • Story Background: [...]
Hi, everyone! :)
Here's the 102nd weekly recap of Proto Blast development. I'd say that the progress is stil kinda at steady pace. However, at least another set of conversation sprite is done! Yep, the alternate sprites of Tukiyem that will be used in the story, the ones in her high school uniform.
I continuied working on the remaining two sprite set too. But, they're still at WIP stage.

I still haven't got get a hint regarding the black screen problem on the XDK export, let alone getting it to work properly. So, the new touch mechanism remains untested for now.

Here are the [...]