This Week on Proto Blast #107
Hi, everyone! :)
It's the 107th weekly recap of Proto Blast development, and we're still at a steady progress. The work on the last set of dialog sprites still continues. On the audio side, after some more tinkering with the main theme music, I think it's okay to call it done now! :)
When I tested how it plays in the game, I noticed something off with the first level's appearance. It is related to the parallax scrolling. Tinkering with the game's events regarding the parallax settings doesn't help that much, but after I adjusted the positioning, it looks better. It turned out that similar problem was also happening in the second level, so I adjusted that too.

Post-adjustment test~

I also made a fix to the behavior of a conversation on the second level.
With all that, at least, unlike previous week, there'll be change to the list below.

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation Background: Level 3
  • Conversation Background: Level 4
  • Conversation Background: Level 5
  • Story Background: Park
  • Story Background: Headquarters
  • Conversation Sprite: amoeba
  • Conversation Sprite: Sonya
  • Conversation Sprite: Mac Jegagik's Assistant
  • Conversation Sprite: Tukiyo
  • Conversation Sprite: Tukiyem (shool uniform)
  • Conversation Sprite: Joni
  • Sound Effect: Hurt
  • Music: Failed
  • Music: Level Clear
  • Music: Main Theme
And here are the to-dos/WIPs:
  • Conversation Sprite: "Om Mesum"
  • Music: Story - Normal
  • Music: Story - Intense

I think that's all for this week's recap. Stay tuned for the next one :)
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