Hello, everyone! Welcome to the 45th weekly recap of Proto Blast development! :)
As you may expect if you read the
previous entry, I continued the work on level 3's background. There is a change, though. Previously, I decided to make the tree trunk as tiled sprite, while the leaves and bushes as sprites, since the tree trunk is to be adjustable in wide and length. However, when I was applying them on the level design, it turned out that a sprite is better for it, especially if we are downsizing the object.
As you can see in the image above, a downsized tiled sprite (left) of tree trunk is showing only a portion of the tile. On the other hand, a downsized sprite show the full sprite, in a smaller size, and that was what I actually expected, hence the change.