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This Week on Proto Blast #44
Hi, everyone! :)
Continuing the works from the previous week, I did more tests and fixes on the third level. One of them is placing more enemy controllers on spots that are likely for jumping amoebas to get stuck ^_^; It still needs more investigations later, but at least for now it reduces the chance for them to get stuck. I also did a fix on the special attack mechanism. There is an issue that I didn't realize sooner. The spread bullets are not destroyed when they hit an enemy. It doesn't seem to be much problem on the previous two levels, but due to the design of the third level's boss area, this issue became apparent, so I worked on the fix.

Background and more stuffs!

I also picked the job that's been on the to-do list for some time, background. I previously planned that the trees would be part of this level's bakcground. However, while working on it, I considered that it would be better to add them as tiles on the main layer. And, that's what I settled on. I created tile and sprites for trees and bushes. I tested a more complicated look, but then settled on the simple look as seen on the screenshot above to match the style of the game scenes as a whole.
For the cloud, however, I picked the style I used on the first level instead of making a simpler one, since it has already been used there.

The next job will be applying those elements to the level's scene. But for now, I think that's all to tell. Stay tuned for the next recap :)

Oh, and by the way, marhaban ya Ramadhan! :)
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