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This Week on Proto Blast #47
Hello, everyone! :)
More fixes landed on the development this week. Regarding the issue mentioned on recap #43, it turned out that the problem is really simple XD I separated the watery area into three parts, a tile of the main one and two sprites of different stages of the top. However, in the game commands, only the main area has been included. So, the issue has been solved simply by adding the other two parts into the commands.
Well, should this kind of issue appears next time, it is a good idea to make sure the correct sprite name is included in the code/command. Checking the sprite properties and comparing it to the command should make it obvious :)

Command Comparison

I also did some play-tests and made minor fixes for the third level.
Regarding the fourth level, more sprites are done for its environment. And with enough sprite to do the basic things, it's time to start adding the sprites to GDevelop and applying them to the level's design.

Level 4: start!

There will be more variations on the enemies in this level, but let's save that for later. Stay tuned for the next recap :)
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