Hello, everybody! :)
As planned in the
previous entry, I worked on the attack pattern of the new enemies in this final level. I was stumbled upon a similar problem to the previous level's boss movement pattern. However, since this enemy-type needs different trigger for its pattern, I can't simply used the previous boss' commands set. Since it's rather complex, I decided to separate the commands into several parts to finally make it work. I also did the cleansing of the unused commands that was brought over from the previous level.
With that done, of course, it's time for play-tests. I did the tests and fixes, and, it turned out that this level is noticeably harder than the previous ones XD
Oh, well, you should expect that for a final level, eh? ;)
I may still tune some things to make it more balanced, but I'll need more play-tests to decide it.