upforward
This Week on Proto Blast #66
Hello, everyone! :)
The work on the final level's design continues, and~ it finally is approaching the boss area! Based on my play-tests, it seems that I still need to apply some changes for fixes, but at least, for now, the pieces are already there :)

Yay! Boss Area Ahead!

What's with that "XXXX"? As mentioned on recap #43, I wanted a special boss scene which is placed on a new scene, and it will be this level's :)
So, well, those blocks with "X" is simply a mark to change scene to the boss area when the player is in collison with it.

I also still need to work on the commands to set the behaviors of the new enemy-type introduced in this level, so the next agenda before working on the boss scene will be:
  • create the attack pattern for the new enemy-type
  • clean the game commands from unused ones
Okay, I think that's all for now. Stay tuned ;)
Comments (0)
Write a comment »
Code:
code



 < leave as it is


Notify me via e-mail for new comment