This Week on Proto Blast #66
Hello, everyone! :)
The work on the final level's design continues, and~ it finally is approaching the boss area! Based on my play-tests, it seems that I still need to apply some changes for fixes, but at least, for now, the pieces are already there :)
Yay! Boss Area Ahead!
What's with that "XXXX"? As mentioned on
recap #43, I wanted a special boss scene which is placed on a new scene, and it will be this level's :)
So, well, those blocks with "X" is simply a mark to change scene to the boss area when the player is in collison with it.
I also still need to work on the commands to set the behaviors of the new enemy-type introduced in this level, so the next agenda before working on the boss scene will be:
- create the attack pattern for the new enemy-type
- clean the game commands from unused ones
Okay, I think that's all for now. Stay tuned ;)
06 Nov 2016, 23:31 UTC+07
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