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This Week on Proto Blast #65
Hi, everybody! Welcome to another weekly recap of Proto Blast development! :)
I continued working on the design of the final level. Still a lot of work to finsih it, but, since it is almost the last day of this year's Inktober, I hope I can go full force next week. I also did some tests on how this level works, especially to see how the jumping amoebas will perform around the stalagmites. But I think it works well :)

Testing~

I also worked on the commands for the new enemies movement. It still doesn't work as expected, so I need to fix it later.
Okay, I think that's all for now. Yep, this one seems to be another quick recap, eh?
Well then. Stay tuned for the next recap :)
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