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This Week on Proto Blast #51
Hi, everyone! :)
Well, I don't think I've got much to say regarding the progress of the project development this week. Basically, I just continued the design of the fourth level. In the screenshot below, you can see how the new movement pointers as mentioned in previous week's recap is placed on the game scene to control the movement of the enemy.

Continuing~

There's also a good news on GDevelop's side. A new version of GDevelop, 4.0.92.0, is available. And, this time, it finally is available in a Personal Package Archive (PPA) Xenial, so there's no need to compile and install it manually from source like the last time.


A new option!

Aside from that, this release also brings a new option to export the game with Cocos2d-JS. It is still experimental, but it is a good thing that we have another option to export the game to mobile devices since, honestly, exporting the game via Intel XDK is not hassle-free as it has to be online to work (with the uploading to server and downloading the result mechanism). About how well it works still needs to be tested, though.
Okay, I think that's all for now. Stay tuned for the next recap :)
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