This Week on Proto Blast #50
Hello, everybody! Welcome to the 50th weekly recap of Proto Blast development :)
Whoa, 50 already? O_o Yes, it is twice of 25 and a half of 100. I know, 50 is plenty, but, well, let's just continue with the recap XD
This week, I continued the design of the fourth level. With a new enemy deployed in this level, I need to add more mechanism. So, besides the need to create the mechanism in GDevelop commands, I also needed to make new movement pointers as well.
Creating New Movement Pointers
Those pointers are used to control the behavior of the said new enemy. Of course, just like the other pointers that are already being used throughout the previous three levels, the control is done by placing them in the level's scene, albeit being invisible to player.
Well, it's still going to take more time for this level to complete. I think that's it for now. Stay tuned for the next :)
17 Jul 2016, 23:54 UTC+07
Comments (0)
Write a comment »