This Week on Proto Blast #89
Hi, everybody! :)
It was a long weekend, and I spent it in my hometown. I went back on Sunday night, but the plane was delayed, hence the late recap.
Continuing the attempt to run the game with
Cocos2d-JS from
previous week, I finally got the environment regarding Android's SDK and NDK set up. I succesfully exported the game to be used in Cocos2d and then built the game's APK. However, when I tried to run it in my Android device, all I get is a black screen :/
Just Black
Looks like more stuffs need to be done to make it runs with Cocos2d.
I also continued working on the assets. And with some tinkering, I'd consider the
Level Clear music done :)
Here are the done assets:
- Conversation Background: Level 1
- Conversation Background: Level 4
- Conversation Background: Level 5
- Story Background: Headquarters
- Conversation Sprite: amoeba
- Sound Effect: Hurt
- Music: Failed
- Music: Level Clear
And here are the to-dos/WIPs:
- Conversation Background: Level 2
- Conversation Background: Level 3
- Story Background: Park
- Conversation Sprite: Tukiyem (shool uniform)
- Conversation Sprite: Tukiyo
- Conversation Sprite: Mac Jegagik's Assistant
- Conversation Sprite: Sonya
- Conversation Sprite: Joni
- Conversation Sprite: "Om Mesum"
- Music: Main Theme
Well, I think that's all for this week's recap. Stay tuned for the next one :)
17 Apr 2017, 01:03 UTC+07
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