This Week on Proto Blast #88
Hi, everyone! :)
Here's another weekly recap of Proto Blast development. I worked on cleaning the code from temporary codes, applying some changes, and did some tests. As mentioned on
recap #51, GDevelop now allows for exporting the game with
Cocos2d-JS. And I think it's a good time to try it. I tinkered with it by following GDevelop and Cocos2d-x documentations, but haven't found a way to use Android Studio to compile the game, since the docs still refer to the now replaced Android SDK. I still have Android SDK in my computer, so I chose to try using it. However, it still asked for more dependency (Android NDK), so I needed to get it first. Well, let's see how it turned out next week, though :)
Trying Cocos2d-x Export
Aside from that, I continued working on the game's visual assets. Those are still WIPs, though. I also worked on audo-part. And, the music for the
failed scene is done :)
Here are the done assets:
- Conversation Background: Level 1
- Conversation Background: Level 4
- Conversation Background: Level 5
- Story Background: Headquarters
- Conversation Sprite: amoeba
- Sound Effect: Hurt
- Music
/Sound Effect: Failed
And here are the to-dos/WIPs:
- Conversation Background: Level 2
- Conversation Background: Level 3
- Story Background: Park
- Conversation Sprite: Tukiyem (shool uniform)
- Conversation Sprite: Tukiyo
- Conversation Sprite: Mac Jegagik's Assistant
- Conversation Sprite: Sonya
- Conversation Sprite: Joni
- Conversation Sprite: "Om Mesum"
- Music: Main Theme
- Music: Level Clear
Okay, I think that's all for now. Stay tuned for the next recap :)
09 Apr 2017, 23:58 UTC+07
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