upforward
This Week on Proto Blast #88
Hi, everyone! :)
Here's another weekly recap of Proto Blast development. I worked on cleaning the code from temporary codes, applying some changes, and did some tests. As mentioned on recap #51, GDevelop now allows for exporting the game with Cocos2d-JS. And I think it's a good time to try it. I tinkered with it by following GDevelop and Cocos2d-x documentations, but haven't found a way to use Android Studio to compile the game, since the docs still refer to the now replaced Android SDK. I still have Android SDK in my computer, so I chose to try using it. However, it still asked for more dependency (Android NDK), so I needed to get it first. Well, let's see how it turned out next week, though :)

Trying Cocos2d-x Export

Aside from that, I continued working on the game's visual assets. Those are still WIPs, though. I also worked on audo-part. And, the music for the failed scene is done :)

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 4
  • Conversation Background: Level 5
  • Story Background: Headquarters
  • Conversation Sprite: amoeba
  • Sound Effect: Hurt
  • Music/Sound Effect: Failed
And here are the to-dos/WIPs:
  • Conversation Background: Level 2
  • Conversation Background: Level 3
  • Story Background: Park
  • Conversation Sprite: Tukiyem (shool uniform)
  • Conversation Sprite: Tukiyo
  • Conversation Sprite: Mac Jegagik's Assistant
  • Conversation Sprite: Sonya
  • Conversation Sprite: Joni
  • Conversation Sprite: "Om Mesum"
  • Music: Main Theme
  • Music: Level Clear

Okay, I think that's all for now. Stay tuned for the next recap :)
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