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This Week on Proto Blast #83
Hi, everyone! :)
Proto Blast development still continues at a kinda steady pace this week. Regarding the problem with enemy that gone missing as mentioned on recap #79, I worked on the fix. In addition to fixing the movement pattern as I did several weeks ago, I add another layer of protection: a barrier. So, if the said enemy goes too far that it would be unreachable by player, it would touch the barrier and... get destroyed. Well, might not be the nicest solution gameplay-wise, but I'd say nice enough.
I haven't done thorough tests across all the levels, but it should be working fine.

Fix on Missing Enemy!

I also continued working on the dialog & story assets. However, it is sad to say that the ones I worked at are still work-in-progress, so the list below is still the same as the previous week.

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 5
  • Conversation Sprite: amoeba
And here are the to-dos/WIPs:
  • Conversation Background: Level 2
  • Conversation Background: Level 3
  • Conversation Background: Level 4
  • Story Background: Park
  • Story Background: Headquarters
  • Conversation Sprite: Tukiyo
  • Conversation Sprite: Mac Jegagik's Assistant
  • Conversation Sprite: Sonya
  • Conversation Sprite: Joni
  • Conversation Sprite: "Om Mesum"
Okay, I think that's all for now. Stay tuned for the next week's recap :)
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