This Week on Proto Blast #83
Hi, everyone! :)
Proto Blast development still continues at a kinda steady pace this week. Regarding the problem with enemy that gone missing as mentioned on
recap #79, I worked on the fix. In addition to fixing the movement pattern as I did several weeks ago, I add another layer of protection: a barrier. So, if the said enemy goes too far that it would be unreachable by player, it would touch the barrier and... get destroyed. Well, might not be the nicest solution gameplay-wise, but I'd say nice enough.
I haven't done thorough tests across all the levels, but it should be working fine.
Fix on Missing Enemy!
I also continued working on the dialog & story assets. However, it is sad to say that the ones I worked at are still work-in-progress, so the list below is still the same as the previous week.
Here are the done assets:
- Conversation Background: Level 1
- Conversation Background: Level 5
- Conversation Sprite: amoeba
And here are the to-dos/WIPs:
- Conversation Background: Level 2
- Conversation Background: Level 3
- Conversation Background: Level 4
- Story Background: Park
- Story Background: Headquarters
- Conversation Sprite: Tukiyo
- Conversation Sprite: Mac Jegagik's Assistant
- Conversation Sprite: Sonya
- Conversation Sprite: Joni
- Conversation Sprite: "Om Mesum"
Okay, I think that's all for now. Stay tuned for the next week's recap :)
05 Mar 2017, 23:58 UTC+07
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