This Week on Proto Blast #80
Hi, everybody! :)
Okay, here's another weekly recap of Proto Blast development. It will be a quick one, though. The play-tests and bugfixes continues. This time, the focus is on level 5. I noticed problem and applied fix on the movement pattern of some enemies. I also changed the commands that triggers dialog on several levels from the obsolete dialog system to the new one.
Bugfix, bugfix~
From the play-tests, I think more feedback on the events that the user is hurt is needed. I'm considering to add a sound effects for it. I'd say that this level seems to be challenging in a fun way just like the fourth one.
Aside from that, I'm still working on the assets for the dialog and game stories. There are more backgrounds needed for conversation that happens outside of the game levels, so I started working on those backgrounds.
Okay, I think that's it for now. Stay tuned for the next recap :)
12 Feb 2017, 23:59 UTC+07
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