This Week on Proto Blast #78
Hello! 'Sup, everybody? :)
Here's another weekly recap of Proto Blast development. Okay~ I poured more of my time on other development activities again this week XD About time I tell you more about it, though. So, expect more details on the next entry.
As for Proto Blast itself, the stuffs I'm working on is still kinda same with previous week. Play-testing and fixing bugs, and also making more stuffs for the game's story and dialogs.
Fixing~
Although I haven't thoroughly tested the fourth and fifth level, I can see that it suffers a bug on the stack order of the stuffs on the game scene, just like the third level. It will take time to fix it, though, since it means I need to fix many tiles' z-index because I didn't find a menu on GDevelop to batch change the properties of the same object at once.
I also fixed some issues on level 3 that I found during the play-test. One of them is really crucial, though. The bug make it is possible for the player to fall (theoretically) eternally XD
It won't make you game over, but it definitely won't let you finish the game. It was fixed by simply adding tiles as a blocker. There was also a bug on the boss area, regarding the trigger of the boss' actions. It has been fixed, too.
And, well. I think that's enough for now. Stay tuned for the next recap :)
29 Jan 2017, 23:59 UTC+07
Comments (0)
Write a comment »