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This Week on Proto Blast #77
Hi, everyone! Welcome to the 77th weekly recap of Proto Blast development! :)
Okay, maybe I need to learn to do things based on priority XD
This week was kinda busy with me moving to a new place. And~ to add to that, I also worked on another project. So, well, I don't think I have plenty to tell in this entry.

The assets for level's dialogs and opening story are still in the work. Still a lot to do on that.
I encountered a problem when exporting the game. It didn't work as expected when I exported it as plain web files (not Intel XDK/Cocos2d-JS), but it seems to be simply a config problem or something like that, since it works well the second time I export it. And it looks like the XDK and Cocos2d ones won't run normally when opened directly on browser, but I think it is understandable.

Play-test~

I did some play-tests, again, to see how well the game runs. I found some bugs on the first and second level. Looks like I forgot to apply the fix regarding the special attack bullet for the first level. So, I applied it. The bug on the second level is in the boss area. There's a mechanism that needs adjustment, and so, I fixed it.

Yep. I think that's all for now. Stay tuned for next week's recap ;)
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