This Week on Proto Blast #77
Hi, everyone! Welcome to the 77th weekly recap of Proto Blast development! :)
Okay, maybe I need to learn to do things based on priority XD
This week was kinda busy with me moving to a new place. And~ to add to that, I also worked on another project. So, well, I don't think I have plenty to tell in this entry.
The assets for level's dialogs and opening story are still in the work. Still a lot to do on that.
I encountered a problem when exporting the game. It didn't work as expected when I exported it as plain web files (not Intel XDK/Cocos2d-JS), but it seems to be simply a config problem or something like that, since it works well the second time I export it. And it looks like the XDK and Cocos2d ones won't run normally when opened directly on browser, but I think it is understandable.
Play-test~
I did some play-tests, again, to see how well the game runs. I found some bugs on the first and second level. Looks like I forgot to apply the fix regarding the
special attack bullet for the first level. So, I applied it. The bug on the second level is in the boss area. There's a mechanism that needs adjustment, and so, I fixed it.
Yep. I think that's all for now. Stay tuned for next week's recap ;)
22 Jan 2017, 23:58 UTC+07
Comments (0)
Write a comment »