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This Week on Proto Blast #72
Hi, everyone! :)
The development of Proto Blast continues. Well, I don't think I have plenty to tell for this week, though. I did some more tests on the final boss area. I did some adjustments, and also some fixes on several levels since I noticed something didn't work when doing the test. I considered some other adjustments, but I think that's to be decided after a complete play tests to see the balance between the levels. For now, let's just say all the levels are already in place! Yay :3

Now now now, it doesn't mean that everything's done, though. There are still some leftover works from what I initiated some while ago. Proto Blast is not intended to be a game that consists of only a bunch of levels. It has story. And that's exactly what's next in the agenda. Story, and dialogs.

Continue working on conversations backgrounds!

For now, I think it is better to focus on the assets first. I continued working on the conversation backgrounds.
Well, when that's done, then we can move to the dialog system. Okay, I think that's all for this recap. Stay tuned for the next one ;)
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