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This Week on Proto Blast #71
Hello, everyone! :)
I continued working on the final level's boss area. I worked on the game commands and also added some missing elements that I noticed while working on those commands.
I also did some tests, and realized that some GUI elements are missing: the HP and PP indicators O_o
It turned out that it was simply misplaced outside the viewport, though. So, fixing it was easy.

But that was not the only problem I found during the tests. The game commands didn't work as expected. Some sprites that are supposed to appear-by-command on screen is nowhere to be seen, but I can notice that the command is processed. Turned out that it was another simple problem, simply a matter of z-order XD
So, I added the command to set the z-order of the sprite when it appears, and~ found out that there is another problem XD The commands are bing processed multiple times, resulting on plenty of the same object. Adding "Trigger once while true" to the condition fixed it.

Testing!

With that done, another tests was also done after that.
I'd say that it works acceptably for now. Nice enough, but I think I need to do more thorough tests and make some adjustments if necessary. Well, let's see how it will be next week. Stay tuned :)
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