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This Week on Proto Blast #55
Hello, everybody! :)
With the extra holiday, the Independence Day on August 17th, I hoped that this week would be ultra-productive (... or something like that), but, well, looks like what happened was not according to the plan XD
Two power blackouts on the weekend, especially with a long one happened on Saturday, really hinders productivity, I guess :(


Tinkering and Testing!

I continued working on the game commands, and got a problem. The moving mechanism of the new enemy didn't work as I expected. Looks like I need to revamp it. Well, I guess that's kinda the proper word for it, as I need to make it really different than the previous enemies' method. Simply put, I can't recycle the commands used on the previous enemies on this one. I need another movement pointer and made it, but I still need to do more works on the commands.
So, well, I think that's it for this week's recap. Stay tuned for the next one :)
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