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This Week on Proto Blast #37
Hello, everyone! :)
Whew, finally, the second level is done! ^^ Now the level's boss area also becomes more challenging, compared to the previous week, that I thought was too easy.
There's a bug, though. In this level, I made a dynamic enemy that will react to the player. Thus, it needs a PlatformerObject behavior assigned to the sprite. Instead of just running on the floor, it can jump, but somehow, sometimes it's stuck on the wall when doing its action XD
Although I think this is more to GDevelop's bug instead of the tile placement, I guess I should find a workaround.

Darn, it's stuck XD

I also considered to add more sound effect since the second level seems to need it, with its more opponents and mechanisms compared to the first level. But I think I'll do that later after more level designs are done to see what more sounds I need to add.
Now with the second level out of the way (:p), it is time to work on the next level, level 3! I has actually made some tiles that I planned to use on land/grassy scene, but I decided to simplify the style, so I made new ones.

Working on Level 3!

Well, it's still just a start. As I said before, I need to speed up in working on it, though.
I think that's all for now. Stay tuned for the next recap :)
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