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This Week on Proto Blast #24
Hello everyone, another quick recap here :)
About the issue found previous week, regarding the collision impact of the special attack, I haven't got a solution yet. I considered changing the special attack to spreading shots instead of screen bomb, since it has the potential to have almost the same destructive capabilities, but will be divided into plenty of small collisions instead of a huge, single object hitting multiple objects at the same time. But let's see how it will turn out.

Creating tiles for level 2

With that still undecided, I started designing the second level. I made some sketches and created some tiles for it.
Yep, still a lot to do, so I think there's not much to tell for now. Stay tuned for the next one :)
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