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This Week on Proto Blast #20
Yay again! :)
Regarding the issues found previous week, I made some fixes. The first boss area has been made, and I also did some play-testing. And, while I may still need to make some adjustments since the game systems as a whole is still not perfect yet, I think it is safe to say that basically the design of this first level has been done :)

Play-testing the boss area full screen on Chrome browser

The next agenda, before moving on to the 2nd level, will be ironing out the game system. And.. well, actually I also hasn't been sure regarding the dialogue system. I need to pause the game wile a dialogue is active, but haven't found the way to do it yet.
I think that's it for now. Stay tuned :)
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