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This Week on Proto Blast #12
Hi :)
I found out the solution to the issue I stated in the previous entry, in which bullet collision didn't work. It actually is something simple. Following the tutorial on GDevelop wiki, I didn't set collision mask for the bullet when I made the demo level. However, with the latest update on GDevelop, it looks like we have to set the bullet's collision mask for the collision to be working. So, I set it and it works again :)

Step by step tutorial for GDevelop

I started building the first level by using the demo area as base. I also started building the GUI by replacing the text-based "HP" indicator with HP and PP gauge. The PP gauge (symbolized by S that stands for special attack) indicates the amount of power-up materials collected from pickable items, which will be used to fuel the special attack.

Level 1: Start!

Of course, plenty of adjustments will be done to make the level's scenery, but I gotta admit that not much has been done with that. So, well, stay tuned for the next week recap :)
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