This Week on Proto Blast #128
Hi, everyone! Welcome to the 128th weekly recap of Proto Blas development :)
Continuing the work from the previous week, the volume settings mechanism is done, but not completely working. The buttons for adjusting the music and sound effects (SFX) are now working to control the global variables that are used to define the music and SFX volume. The music now plays according to the set volume, but the SFX volume is unaffected.
I've been tinkering on it, including by assigning all the sounds to a channel so that they are manipulatable, but it is still not working.
I also modified the title page so that it has access to settings page.
To enable volume manipulation in the middle of a game, and also to enable the player to take a rest when needed, I added a pause scene. It still needs work, especially in handling tha game pause and return mechanism.
On the audio assets side, I'm considering to replace the music with 8-bit style, so that it sounds simpler but more defined. I'm still tinkering with it, but I hope it provides good result.
So, here are the list of assets that need to be done:
- Music: Story - Normal
- Music: Story - Intense
And here are the game parts that need to be done:
- Game Pause & Settings on Pause Mechanism
Okay, I think that's all for now. Stay tuned for the next recap :)
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