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This Week on Proto Blast #94
Hello, everybody! Welcome to this week's recap of Proto Blast development :)
Okay, this is going to be another quick recap, or at least rather quick :p
I continued working on the story's visual assets (backgrounds, sprites). With the background for park done, it leaves only one more background to finish! I hope the rest of the assets will be done quickly so that the game can be published soon.

Continuing~

Here are the done assets:
  • Conversation Background: Level 1
  • Conversation Background: Level 2
  • Conversation Background: Level 4
  • Conversation Background: Level 5
  • Story Background: Park
  • Story Background: Headquarters
  • Conversation Sprite: amoeba
  • Conversation Sprite: Sonya
  • Conversation Sprite: Mac Jegagik's Assistant
  • Conversation Sprite: Tukiyo
  • Sound Effect: Hurt
  • Music: Failed
  • Music: Level Clear
And here are the to-dos/WIPs:
  • Conversation Background: Level 3
  • Conversation Sprite: Tukiyem (shool uniform)
  • Conversation Sprite: Joni
  • Conversation Sprite: "Om Mesum"
  • Music: Main Theme

And~ regarding the touch controls, I tried to investigate the examples in GDevelop. But, I didn't find the help/hint that I wanted. I need something specific: how a touch-based platformer controller, or maybe we can say virtual joystick, works. Some googling and Youtube search didn't help either. Then, I decided to search on GDevelop Forum, and looks like this thread has the clue that I want.
Of course, applying what I got there and test how it works is the next thing to do.

Okay, I think that's all for now. Hopefully the touch control mechanism is settled by the next week's recap. Stay tuned :)
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