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This Week on Proto Blast #63
Hello, everybody! :)
Okay, another quick recap, today. I continued the work on designing the fifth level. Well, there are still plenty of things to do to complete it, though.

Continuing the level design!

Regarding the problem with player sprite not responding correctly to the damage inflicted by the stalactites and stalagmites, I did some investigations and tests. However, the result is still the same. I got an idea of another way to implement the hurt-sprite-change method.
Basically, the current implementation is kinda like this:
  • on collision:
    • decrease player HP
    • change player sprite to the state of being hurt
And the alternative is:
  • on collision:
    • decrease player HP
    • set player status to "hurt"
  • when player status is "hurt":
    • change player sprite to the state of being hurt
However, since it has already late, I had to save it for later. So, well, let's try and see how it works next week. Stay tuned :)
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