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This Week on Proto Blast #61
Hello, Everyone! :)
Okay, gotta admit that this week's progress is not as much as I expected. I continued the design on the fifth level, and tinker on stalactites and stalagmites mechanism. Instead of checking a collision between a sprite and image point, I decided to spawn a hidden sprite on the stalactite/stalagmite tip that will be used to determine the collision. Here's the concept: the cave's stalactites and stalagmites are sharp, you'll get hurt if you hit against their tips.

Sometimes work, sometimes not.

I applied it to the game's scene and commands editor. There are 2 type of stalagmites, and I did the tests on both of them. However, strangely, the hidden sprites seem to only appear on one of each stalagmite type.
It does inflict damage on collision. However, as shown on the screenshot above, the player sprite doesn't always respond accordingly.

And, well, this demanded more investigation, of course. I think that's it for now. Stay tuned for the next recap :)
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