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This Week on Proto Blast #46
Hi, everybody! :)
Proto Blast development continues. But, err, I have to admit that not much is done this week.
Regarding the mechanism problem as mentioned in the previous entry, I tuned it by decreasing the attack rate of the level's boss. I also did the same to the smaller amoebas with similar attack to give a better balance of the level. I did some play-tests, and I think it is more acceptable now :)

I also found another bug on the player's special attack. It had no explosion effect when colliding with an enemy. It turned out that I named the explosion point wrongly as if it was a regular bullet. And, so, I fixed it.

Designing Stuffs for level 4

With those done, I started working on the design of the fourth level. Just as the second level has some similarities with the first level, this level will also features some elements from the third level. It will be more complex, though, so I need to add more elements for the scene.

Okay, I think that's it for now. Stay tuned for the next recap :)
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