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This Week on Proto Blast #45
Hello, everyone! Welcome to the 45th weekly recap of Proto Blast development! :)
As you may expect if you read the previous entry, I continued the work on level 3's background. There is a change, though. Previously, I decided to make the tree trunk as tiled sprite, while the leaves and bushes as sprites, since the tree trunk is to be adjustable in wide and length. However, when I was applying them on the level design, it turned out that a sprite is better for it, especially if we are downsizing the object.

Tiled Sprite vs Sprite

As you can see in the image above, a downsized tiled sprite (left) of tree trunk is showing only a portion of the tile. On the other hand, a downsized sprite show the full sprite, in a smaller size, and that was what I actually expected, hence the change.

Placing Things :)

With it settled, I continued on placing the things to build the level's environment, including the clouds. I placed the clouds on a different layer and set the parallax scrolling mechanism. And of course, I did some play-tests, and also fixes based on those tests :)

Testing!

If we are only talking about the design, it is safe to move on to the next level: Level 4!
However, I don't think it is the time yet ^_^; There is a mechanism problem, and it is a serious one: after I did the fix on the spread bullet as I wrote in the previous entry, I haven't been able to beat this level's boss XD
Well, it becomes too hard XD
I think I'll need to make adjustments for the boss area mechanism before moving on to the next level. But, for now, I think that's all. Stay tuned for the next recap :)
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