This Week on Proto Blast #38
This entry should be posted on Sunday, April 24. However, it is posted late due to the issue with the web host as I posted on the
previous entry.
Hello, everybody! :)
Okay, this is going to be another quick recap. Continuing from the previous week, I'm working on the design of the third level. I also made some new tiles to use on this level, since this level will have another object with specific mechanism different to the previous levels.
Hey, a new enemy?
Aside from that, when my friend tried the game, I found out that there was a misake in the second level on the command structure regarding the bullet angle. After I added touch control to the level, I copied the commands from the first level, but the sequence was off, making the bullets always shoot to the right regardless of where the player character is facing. It has been fixed after that.
Okay, I guess that's all for now. Stay tuned :)
26 Apr 2016, 06:41 UTC+07
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