This Week on Proto Blast #75
Hi, everybody! :)
I continued working on the assets needed for the dialog. And, well, it is still far from complete, but I think I've got enough assets to design the dialog mechanism. So, that's what I did. There were some troubles, though. But with some tinkering, I found what the problem was and made a fix. Or, more like a workaround for now, since it is not really how I expected to work. But form the end-user perspective, I think it seems to be working well enough :)
Testing the Dialog :3 Err.. Don't mind the conversation XD
I actually made the inactive character's sprite dims when other character is talking, but from the screenshots above, the difference is not really visible. So, it looks like adjustment is needed.
I also did some play-tests, and made some adjustments on some scenes. One of them is the boss area of level 2. I made a simple change, but it is a change that'll help the gameplay greatly, since from the play-test I did, it turned out that a simple mistake could lead to a helpless game over on the said boss area XD
Okay, I think that's all for this recap. Stay tuned for the next one :)
08 Jan 2017, 23:59 UTC+07
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