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This Week on Proto Blast #74
Hello, everyone! :)
Welcome to another weekly recap of Proto Blast development, the 74th one! It's sad that I have to say that not much was going on this week, though. Just like the previous week, I had to go to my office on Saturday again. And to make things worse, there were long blackouts on Sunday :/
But, well, the development continues ;)

More Stuffs on The Dialog!

I continued working on dialog-related stuffs such as backgrounds and sprites. I also concepted a dialog system on GDevelop. Instead of making each dialog its own scene, I planned to have a single scene that will handle all the dialogs. The elements of the dialog that are going to be shown, such as the background, character sprites, character names, or the dialog's sentences themselves, is determined by an ID that is supplied by the dialog's trigger. It seems to be more effective and efficient that way, but it not finished yet and still needs to be tested when enough assets are ready.

Okay, looks like that's all for now. Yep, another quick one. Stay tuned for the next week's recap ;)
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