This Week on Proto Blast #70
Hi, everybody! :)
Well, I was kinda occupied with some other stuffs this week, so I got to admit that this week's progress on Proto Blast development is less than expected. One of the stuff is actually related to programming, though. When I decided that I do Proto Blast with GDevelop, it was because I want to quickly produce something while delving more into programming. In other words shortcut. What I made is something a lot simpler than a game, though. It's an app. Yep, in HTML5 + Javascript. It is still missing a lot of intended functionality, so I think I'll post about it later when it grows enough.
On Proto Blast side, I continued working on the game commands of the final level's boss area.
Working on commands!
It turned out to be more complex than I thought. I needed to make and configure several timers to activate the game events. There are mechanisms in this level that is kinda similar to the one on level 2, so I took a look at the level's commands. But, since it is not really the same, I decided to make them new instead of reusing it.
With that said, it still takes a lot more work on it, though.
So, well, I think that's it for now. Stay tuned for the next recap :)
04 Dec 2016, 23:14 UTC+07
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