This Week on Proto Blast #68
Hi, everyone! Welcome to another weekly recap of Proto Blast development! This will be a quick one, though :)
Yep, it's time for the final level's boss area! And~ design-wise, even though there's still possibility that I'll make some adjustments based on later play-tests, things are already in place.
The Final Boss Area!
What are those white squares?
Well, I'm against spoiling too many things here, so, well, just guess it if you want :p
All I can say about them for now is that they're related to the game mechanism for this area, and that they'll be.. invisible.
With that said, there's still plenty to do regarding the game commands, so, well, I think that's all for now. Stay tuned ;)
20 Nov 2016, 23:54 UTC+07
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