This Week on Proto Blast #64
Hi, everyone! :)
I don't really like the sound of making it an excuse ( XD ), but I'm still kinda occupied with
Inktober, so, well, this will be another quick recap. The work on designing the fifth level continues. I also did some fixes to hide the supposedly hidden sprite on the scene and correcting enemy's bullet behavior.
Continuing~
About the hurt-state sprite issue, I applied and tested the proposed solution as mentioned on the
previous entry. And, it now works nicely! :)
I'm considering whether I should unify all the hurt-state mechanism. It will make the game commands simpler and cleaner. But, I think it's better to wait until all level designs are done, or at least before designing the boss area of this last level, to apply it since I'll need to change many parts of of the game commands to do that.
Okay, that's it for now. Stay tuned for the next recap :)
23 Oct 2016, 22:27 UTC+07
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