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This Week on Proto Blast #60
Hi, everyone! Here's the 60th weekly recap of Proto Blast development :)
The work from the previous week continues. This level's scene is in a cave, remember? So, it is natural that you'd expect a bunch of stalactites and stalagmites there, eh? :)
And that's part of what I worked on this week, stalactite and stalagmite mechanism. Their role as platform objects seems to be doing fine on the tests I did. But that's not their only role. I planned to use image points to make its mechanism, but it seems like GDevelop doesn't support collision of a sprite against image point. I only found 2 types of collision in GDevelop: pixel perfect and by collision masks. So, I still need to work on it later.

Continuing the Design

If you follow the trend of this game's development, of course, there will be new enemies in this level :)
This new type will have different mechanisms to the new enemy-type of the previous level. So, I also added some new movement pointers.

Well, I think that's all for now. There are still plenty to be done for this level. Stay tuned :)
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