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This Week on Proto Blast #56
Hello, everyone! Welcome to this week's recap of Proto Blast development :)
I went out of town again this weekend, and didn't have much time to work on the development during it. On weekdays, though, I made some progress on the game commands of the fourth level. I think it only leaves the boss mechanism now, but, well, the problem is there XD

Flipper, Y U No Working?! O_o

As I mentioned on earlier entry, I added new movement pointers since this level's new enemies requires different mechanism. One of them is for flipping the sprite horizontally when the amoeba is in collision with it. It works well on the regular amoeba. However, strangely, it doesn't work with the boss! O_o
Okay, it somehow works, but somehow not. Err. I set more than one of those flipper, and the first pointer works. However, the collision with the second pointer is not working.

I tested it several times, changed the position of the pointers, but it still didn't work :(
This will need further investigation. For now, I think that's all. Stay tuned for the next recap :)
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