This Week on Proto Blast #42
Really?
Of course! You got it right :) An earlier weekly recap than usual. The earliest so far :p
As I said in
the previous entry, my time for the development for this two weeks is kinda limited. So, here it is, another quick recap :)
The design on the third level continues, and.. it is done up to the boss area! The thing that is still on the to-do list is the scene background. Once it is done, it would be safe to call it done, design-wise. I still need to make the game system for this level since the new enemies and the watery area need different systems.
Hey, the boss area!
I made the sprite for this level's
boss tile and applied it. I actually considered to make some amoebas to accompany the boss for this level, but bumped to a problem. The boss tile will be passable if all of the regular (non-boss) amoebas has been destroyed. So, adding the amoebas inside the boss area would contradict that method. There is a solution, though. It can be done by placing the boss area on a new scene. But, well, I think I'll use that method later for another, special boss scene ;) For now, I'll leave the boss area as it is.
Okay, I think that's all for now. Stay tuned :)
22 May 2016, 12:57 UTC+07
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