This Week on Proto Blast #36
Hello, everybody! :)
Well, I simply continued the work on the second level this week, but hey, it is almost finished! Things are already in place up till right before the boss area, in fact :)
Actually, I already placed the tiles on the boss area, but I think it is still not satisfying for now. I need to iron the area out before calling it done. I has also started working on the boss fight game mechanism, but it still needs more time to complete.
Testing the Level!
I did some tests on the level, and... it is more challenging than I expected XD With more dynamic area and more dynamic enemies compared to the first level, this level actually exceeded what I expected of it. I find that good :)
There are things that still need to be ironed out, but I think that's more to the game mechanics rather than tiles and enemies placement. Of course, things are still subject to change depending on future tests, though.
Okay, I think that's all for now. Stay tuned for the next week's recap :)
10 Apr 2016, 23:53 UTC+07
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