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This Week on Proto Blast #35
Hello, everyone! :)
Okay, I got some trouble last Saturday (err.. with my tooth X__x ), but I won't make that as an excuse. I'd just say that this is going to be a rather quick recap.

By testing the touch control, I noticed a bug in the dialog scene. With touch control, it is very likely we enter the dialog scene while pressing a button. That button won't be displayed on dialogs, since we only need to tap the screen or press the Fire key to advance the dialog. Thus, when we release our finger after entering the scene, the dialog would advance, resulting in a chance to miss reading the first displayed dialog. This also happened with keyboard control, if we enter the dialog scene while shooting. Release the Fire key after entering the scene, and the dialog would advance.

The solution

The solution is, disregard the screen touch/key press when it happens at the start of the scene. The commands above did that :)

More on the level design

Aside from more control testing and fixing, I also did touches on the level design. I still need to add more enemies before the level's boss area. I think I really need to speed things up from now on.
But, well, I guess that's it for now. Stay tuned for the next recap :)
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