This Week on Proto Blast #31
Hi, everybody! Welcome to another weekly recap of Proto Blast development :)
Aside from some touches on the design of the second level, I started materializing something that I concepted a good while ago: touch control for mobile devices.
Control Option Screen
First thing first, player got to decide how he/she will control the game character, with keyboard or touch. If touch is selected, a touch-based control will be displayed on top of the game scene.
It works during my tests on desktop browsers. However, after the game is closed and reopened, it didn't remember the selected options and popped up the control options again. It happened on both Firefox and Chrome.
Touch Control! :)
There are still things that aren't implemented yet as I want to see how the basics work on a real touch-based device. However, I encountered error many times trying to configure my Ubuntu Touch device with the Ubuntu SDK :(
Failed to create a kit :(
Looks like the cause is that my root partition is almost full and I need to free up some spaces later. So, well, I think that's it for now. Stay tuned for the next recap :)
06 Mar 2016, 23:58 UTC+07
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