This Week on Proto Blast #29
Hello, everyone :)
I am still working on the comic project that I want to publish this month. Gotta be honest, I didn't get much time to work on this project this week. I'll also still need to split the time with the comic project again next week.
Continuing the 2nd Level
I continued working on the conversation backgrounds and the design of the second level. There are still a lot of things to do about those.
Aside from that, I also tested changes to the control of the game. With the special attack and healing included, I wondered whether there are too many buttons to control with the left hand compared to before. While the demo version only got jump + shoot to control with left hand, now we've got jump, shoot, special atack, and heal. That's just too cramped to do with left hand only (Shift, z, x, and c key on the keyboard).
The default control of GDevelop's platformer engine set Shift as jump. So I disabled the default control and defined a new set of movement and action controls for the player character. I changed the controls to:
- Up: Jump
- Left: Moving Left
- Right: Moving Right
- z: Special Attack
- x: Shoot
- c: Heal
However, from the tests I performed, it was not as comfortable as before. So, I reverted it to the previous controls.
I also prepared a mechanism for loading game from the last played level, which will be useful for continuing the game after a break or a game over. How this will work will need tests, though. Especially when the game is exported to be played outside a browser (as a standalone mobile/desktop app).
Okay, I think that's all for now. Stay tuned for the next recap :)
21 Feb 2016, 23:57 UTC+07
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