This Week on Proto Blast #26
Hello, everybody! Welcome to another weekly recap of Proto Blast :)
I continued the work on the second level... and bumped to another problem XD
I planned to add another variant of enemies in this level. This enemy type will have a different mechanism to the amoebas found on the first level. Should I tell you? Err, it could be a spoiler, but well.. I want to add a jumping amoeba in this level. I planned this from the early time I designed the game, but just bumped to the issue when I tried to implement it. Just how will I do that? XD
Fortunately, a quick search on GDevelop forum leads me to a
good tutorial :)
Can you spot something different with this amoeba? :)
It works. But I need to adjust the sprite's animation.. Later XD
While looking for information about that, I also found something else that I wanted to know:
pausing the game! I haven't tried it yet, though, but it should make pausing the game during a dialogue possible :)
Oh, yeah. Since last week I said to see how it would be this week, just to let you know, regarding the special attack, after some play-tests, I currently am still leaving it as it is.
Okay, I think that's it for now. Stay tuned for the next recap :)
31 Jan 2016, 23:55 UTC+07
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