This Week on Proto Blast #15
Dang ^_^;
I got the trip cancelled, but sadly the first level is still not finished yet :(
So, well, the work on this will be continued next week, too.
Continuing...
I also got another consideration regarding the game mechanisms, particularly about the pickable items and special attack/moves. So, I also spent this week on concepting it. However, for it to be applied, I will also need to make some changes on the Graphical User Interface (GUI).
Previously, I planned to keep the game simple by only having one type of pickable item aside from health-restoration item. However, this new concept will have more than one, and it is tied to how the enemies are structured. It will make the game more dynamic and have more solid concept, though. So, it is worth considering.
Stay tuned :)
15 Nov 2015, 23:55 UTC+07
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